Friday, April 8, 2011

Mortal Kombat: Legacy Premieres April 12, 2011

Warner Bros. Digital Distribution and Machinima.com today announced they have signed an agreement to premiere and distribute the highly anticipated “Mortal Kombat: Legacy” live action digital series produced by Warner Premiere. Directed by Kevin Tancharoen (“Fame”), and starring Jeri Ryan (“Star Trek: Voyager”) as “Sonya Blade,” Michael Jai White (“The Dark Knight”) as “Major Jackson ‘Jax’ Briggs” and Darren Shahlavi (“300”) as “Kano,” this series will take gamers deep into the history of the warriors they know and love. 

The first action-packed episode of “Mortal Kombat: Legacy” will debut April 12 exclusively on Machinima, the dominant entertainment network for videogamers on YouTube (www.youtube.com/machinima). Fans from around the world will be able to watch and engage with the entire “Mortal Kombat: Legacy” series through Machinima’s YouTube channel. 

"With over 500 million monthly video views and 50 million monthly viewers, Machinima has the world’s most highly-engaged gaming audience, which makes this agreement with Warner Bros. such a great fit," said Allen DeBevoise, Chairman and CEO of Machinima, Inc. "Mortal Kombat is an epic franchise with a rich story and characters, we’re truly excited to bring 'Mortal Kombat: Legacy' to our community. With our global scale and reach, we can now drive greater engagement and viewership than anyone for entertainment properties that fit our young, male-centric demo. Kevin’s new incarnation of the Mortal Kombat franchise is precisely the type of world-class, high-octane action content that our audience will love.” 

Kevin Tancharoen who directed and produced the popular, unofficial “Mortal Kombat: Rebirth” fan short, is bringing the same immersive directing style to this live-action digital series. “Machinima is the perfect entertainment destination to premiere the series,” said Kevin Tancharoen, Director, Producer and co-writer of “Mortal Kombat: Legacy.” “They have a massive audience of gamers from around the world. We worked very closely with NetherRealm Studios and Ed Boon, and we’re now putting the finishing touches on the episodes. I’m confident we’ve stayed true to the Mortal Kombat lore and am hoping the fans will be blown away by what they see.” 

Also on April 12, in a lead up to the series premiere, Machinima will host Kevin Tancharoen and cast from the series in a special live event. Details will be announced on Machinima.com soon. 

Written by Kevin Tancharoen , Aaron Helbing and Todd Helbing, “Mortal Kombat: Legacy” is an anthology of nine live action shorts, and brings to life the motivation behind each character’s participation in the Mortal Kombat tournament. Each episode will provide never-before-revealed insights into characters featured in the upcoming videogame as well as the game’s universe. 

The latest iteration of the award-winning videogame, “Mortal Kombat," marks a triumphant return to the series’ mature presentation and a reinvention of its classic 2D fighting mechanic. Driven by an all new graphics engine, the fan favorite Fatality is back and presented in more gory detail than ever before. In addition, “Mortal Kombat” introduces a number of new game-play features including tag team and a deep story mode. “Mortal Kombat” is being developed by NetherRealm Studios, led by “Mortal Kombat” creator and creative director Ed Boon.

Saturday, March 26, 2011

Resident Evil: Operation Raccoon City first details!


Rumors have been floating around for quite some time about Slant Six, former developer of SOCOM, working on a brand new Resident Evil title. Today, we're here to officially validate those rumors along with giving you the very first detail on the upcoming title.

Hitting this winter, gamers will be able to get their hands on Resident Evil: Operation Raccoon City for the PlayStation 3 and Xbox 360. The Official Xbox Magazine have the official cover story this month, and while we'll list a few details, you'll have to pick up their May issue to find out everything!

  • The game takes place in 1998, a time where Resident Evil fans already know what's set to take place. The title lets you enjoy the series from a new perspective, as the men and women who are technically responsible for it all.
  • Rather than continuing the zombie slaying antics of BSAA agents, you're taken back to the original outbreak "that underscored both Resident Evil 2 and Resident Evil 3: Nemesis."
  • The game doesn't require any crazy amounts of knowledge of the past titles or characters involved in the series. The title opens up to a "quartet of new faces". Essentially, you're playing as members of the official Umbrella Security Services squad.
  • Operation Raccoon City is a team-based shooter allowing four members of the USS team to destroy all evidence of the ongoing outbreak. Along with slaying the zombies, you're looking to "kill pretty much every survivor possible".
  • The gameplay is described as "dirty", and the series will feel much darker than it has up to this point.
  • The game features three factions that Capcom has stated make up a "three-corner conflict". The other two factions are the US Spec Ops, who are there to repel the USS, and the "bio-organic weapon monsters (BOWs) created by Umbrella.
  • The USS team is made up of the following characters: Vector, Beltway, Bertha, and Spectre. Depending on which character you choose, the responsibilities that you're asked to do within your team will variate.
  • Hunk, first seen in Resident Evil 2 as a hidden character, is the inspiration behind the USS team.
  • "Whichever team you play on, you'll be facing Umbrella-created horrors in between skirmishes with each other".
  • Zombies in the game can sense you in three different manners: sight, sound, and smell.
  • A situation is described in the game where Vector cloaks himself to stir up previously slumbering zombies to use against the Special Ops military foes.
  • Quite a few scenarios in the game aren't "all about headshots". A quote in the article states, "It's about shooting the other soldiers - manipulating the, making them bleed."
  • The game will take you through a number of familiar areas if you're a Resident Evil junkie who remembers your journey to Raccoon City.
  • Operation Raccoon City, depending on how you play the game, will give you the option to "change the history of Resident Evil". Not only will you have the chance to meet and interact with various characters from the series, but you'll even have the opportunity to kill them.
  • One of th mottos repeated to OXM throughout the demo was "Kill Leon". It's also stated that if you choose to represent in the game as the Special Ops team, that you'd more than likely have the goal of trying to save Leon S. Kennedy.
  • Slant Six or Capcom won't reveal if any other characters will be playable in the title just yet, but it'd make sense to see quite a few big cameos.
  • The title will still see players relying on collecting herbs to heal from any attacks you may suffer. You won't need to hoard any herbs, but they'll still benefit you to collect them throughout the game.
  • "This is not a one-versus-one game where you've got one clip full of ammo and zombies on you. If you've ever thought of those times in an RE game when you thought, 'I'd wish I had a big gun', that's what this game is. It's not fair to give people big guns, then take all the ammo away."
  • One of the pictures in the article showcases a zombie being used as a "meatshield".
  • Operation Raccoon City allows players to earn XP for kills, with these points helping you survive the onslaught, and to help to encourage you to anihilate everything in your path.
  • The XP will allow you to earn new abilities, such as Vector's cloaking skill, and new weapons.
  • Tyrants will most definitely be included in the title.

There's a ton of details listed above, but there's even more listed in the May 2011 issue of the Official Xbox Magazine. Don't forget to be on the lookout for the issue to hit store shelves to get even more details on Resident Evil: Operation Raccoon City!

Monday, March 7, 2011

vParticle+ (iPhone) review


vParticle+ is a modern day version of the classic game Labyrinth. This game is about controlling a bunch of particles through a maze of different kinds of traps. You have to get every single particle to safety into a box, marked with an E, before you can finish the level.

You control the particles with the accelerometer on your iPhone. The particles behave very realistic and precise thanks to the custom-built physics engine. You can also change the sensitivity and calibrate the control so that the particles behave more the way you want.

There are 220 different levels and 5 level types. Some levels are easy and some are really hard. It can become frustrating sometimes but overall the games difficulty has a great variety. And most levels have checkpoints, depending on the difficulty, so you don't have to start from the beginning. If your particles get smashed by moving blocks or other kinds of traps, that specific particle will either start from the beginning or from the nearest checkpoint.

The neon graphics are really nice and very sharp thanks to the full Retina display support. You can also change the theme anytime during gameplay, which is nice. And at every restart a new random theme will be generated. vParticle+ runs at 60 frames per second, and it really shows because the game runs very smoothly.

This game feels very futuristic and so does the music. The soundtrack is electronica based and matches the feel of the game. But if you don't like it, you can always use the iPod feature to play your own music.

Overall: vParticle+ is a fun and challenging labyrinth puzzle game that will keep you busy for hours. With awesome graphics, fantastic particle physics and many different kinds of levels makes this game a must have on your iPhone 4.

Review: vParticle+ (iPhone) XXXX [4/5].

Saturday, March 5, 2011

GDC 2011 (PS3 news)


I've gathered news about what Sony revealed at this years GDC. There weren't any big surprises this year but at least a few new interesting details about upcoming PlayStation 3 exclusive games. And some news about Sony's new handheld device NGP.

inFamous 2 "Play, Create, Share"

And just like that, inFamous 2 joins Sony's "Play, Create, Share" suite of games by allowing players to make their own missions. Developer Sucker Punch unveiled the surprising new feature at GDC. Using the new creation tool, you'll be able to create "any" kind of mission. Creators have "access to the same set of characters, creatures and props" that the designers have.

A "limited" public beta will be available in April. Details on how to get in will be announced on the game's official website in two weeks, on March 14th.

Resistance 3 multiplayer details

Insomniac Games has dropped the first details on the multiplayer component in Resistance 3, and those hoping the developer would reach MAG levels of simultaneous combatants after the 60-player Resistance 2 should probably be seated. Rather than escalate, the game's online offering will be more intimate, maxing out at 16 players -- eight on eight in any mode.

The dev says the move is about making the competitive experience more "personal" -- not for any technical reasons. After playing a few matches at tonight's preview event, we found the sole map being demoed, a prison in the Republic of Chad (all the multiplayer stages are set outside the US), nicely sized for the player count. Admittedly, the action was considerably tame compared to the massive battles of the previous game in the series.

Insomniac revealed -- and we tried -- some active and passive multiplayer abilities, the former represented by health/ammo drops and an electrified shield; the latter are always-active "stat buffs," such as making yourself more accurate when shooting while running. The final element we saw was the Berserk, which is rewarded for kill streaks and made our Chimeran character temporarily invisible.

Objective-based modes are to be revealed later, giving us hope that the developer has some fresh ideas lined up for them.

PlayStation 3 stats

During the PlayStation Network Analysis panel at GDC, SCEA digital distribution manager Pierre Gravereau provided some platform stats to attendees, revealing worldwide sales of 47.9 million PS3 consoles. More than 80 percent of consoles are connected to the internet and have spawned 70 million PSN accounts.

Gravereau boasted about the success of PSN in 2010, saying traffic to the PlayStation Store increased by 60 percent compared to the previous year and Sony subsequently saw a 70 percent spike in revenue. Even without exact hard figures, it's quite a dramatic upstick.

NGP at GDC 11

This slide, shown during Sony's Next Generation Portable GDC panel, shed some light on NGP's still-mysterious storage details. Unlike the experimental PSP Go, the NGP doesn't sport any internal storage. Things like save data and patches will be stored on the actual game cards themselves which, notably, will be offered in both 2GB and 4GB varieties, with 5 to 10 percent of the storage allocated to the aforementioned data. On a 2GB card, that leaves 1.8GB to 1.9GB for game data; on a 4GB card, that leaves 3.6GB to 3.8GB.

That puts the NGP's game media storage size between that of the PSP's, whose UMD discs range from 900MB to 1.8GB, and the PS3's, whose Blu-ray discs hold up to 50GB, though "many PS3 games" (i.e., multiplatform titles) remain around 9GB, thanks to the Xbox 360's DVD-ROM size limitation. Of course, this leaves the NGP with far more storage per game than a "10MB phone game."

But that's not all! As previously suggested, the NGP has another storage option, simply called "removable memory" in this presentation. "Cards will be large to support a variety of downloaded content," the slide says. This includes games available over PlayStation Network; and, thankfully, Sony says it's implementing a "single submission for both formats" to streamline the process of getting games approved for both card-based and downloadable releases.

We're hopeful this streamlined process obviates current embarassments like the continued absence of high-profile games in the PSN catalog of PSP titles, which has crippled the appeal of Sony's PSP Go handheld.

Thursday, February 17, 2011

Dead Island debut trailer

It's rare that, with a single trailer, a game goes from "completely off our radar" to "has complete dominion over our minds" -- yet that's what's happened when we caught the debut trailer for Techland's Dead Island. First announced in the summer of 2009, then never heard from again, the game now has a publishing partner in Deep Silver, plus one of the most invigorating trailers we've seen about zombies in a good, long while. Check it out for yourself after the jump.

IGN's preview of the game has turned out some equally savory details: According to Techland, Dead Island is a "first-person zombie-slasher/action-RPG," set in the luxurious Royal Palms Resort in Papua New Guinea. Players are tasked with escaping the island getaway, using all manner of found melee weapons (axes, pipes, etc.) to carve a bath through disturbingly realistic walking cadavers. Sounds like the camp that usually characterizes the zombie genre is going right out the window for this one.

The game is scheduled for a 2011 release on PlayStation 3, Xbox 360 and PC. We've got our fingers crossed that it's as good as the trailer lets on.

Wednesday, February 9, 2011

The Darkness II announced for PlayStation 3


Publisher 2K Games has announced that a sequel to the 2007 shooter The Darkness is in development for a fall 2011 release. The Darkness II, developed by Digital Extreme, takes place two years after the events of the original game. Jackie Estacado is now a mafia don, and an attempted assassination on his life ignites a mob war. The Darkness is unleashed yet again, and it's up to Jackie to figure out who tried to kill him and why.

“Sometimes that whooshing sound you hear is that of comic fans holding their collective breath,” says Marc Silvestri, founder and CEO of Top Cow Productions and co-creator of The Darkness comics. “So often disappointed when a favorite character gives birth to a lame movie or video game, us fans have come to expect the worst. And sometimes we get it. But not with The Darkness II. Yeah, call me biased, but this second installment of Jackie Estacado’s epic saga is – in my humble opinion – one of the most brutally cool games I’ve ever played. 2K Games hammered this one out of the park.”

Paul Jenkins is writing the story, which 2K Games calls a "tightly integrated narrative that weaves dark humor with hardcore tenderness."

The Darkness II is set for release on the PlayStation 3, Xbox 360 and PC.

Tuesday, February 1, 2011

Linkin Park to play in Sweden June 14, 2011

Linkin Park played in 2007 in front of a cheering crowd on the Globe stage. Now four years later the Swedish fans have waited enough. Linkin Park returns on June 14 to the Ericsson Globe with "A Thousand Suns: World Tour" stage experience. 

Linkin Park has toured the world and gained a reputation as one of the best live bands in the world. Linkin Park visited Sweden in 2007 at a crowded concert in the Ericsson Globe.

For over ten years, Linkin Park has dominated the melodic nu-metal scene and their album "Hybrid Theory", "Meteora", "Minutes To Midnight" and "A Thousand Suns" has sold over 50 million albums. The band has also won two Grammys and been nominated four times, and won Best Rock Video and Viewer's Choice Award at the MTV Video Awards.

Linkin Park has made several world tours and faced tens of thousands of people in arenas all over the world and has earned its reputation as one of the world's best live bands. After the cancellation of three gigs in Sweden, they finally came to the Globe Arena in Stockholm on May 25th 2007 and made the entire arena scream.

We are very proud to present one of the world's biggest alternative rock bands on Swedish soil again when Linkin Park visits Ericsson Globe for a second time.

Support act is Middle Class Rut.