Tuesday, May 24, 2011

Call of Duty: MW3 debut trailer!


You have been waiting for it to land for weeks, and after an entirety of anticipation it seems, we can finally bring you the very first gameplay trailer for Modern Warfare 3, Infinity Ward and Activision’s latest Call of Duty title which will land later on this year.

The trailer is pretty awesome too, just as expected. It picks up where the teaser trailers left off, only this time we see some actual gameplay and of course, the first look at the quality of graphics that will be featured in the new game.

And we’re pleasantly surprised – the game looks really good. We’re not quite sure if the graphics top Battlefield 3 just yet, but it’s clear that the guys at Infinity Ward have come up with a game that looks graphically superior to Modern Warfare 2.

The trailer itself shows off gameplay from the four countries mentioned in the teaser trailers, these are America, England, France and Germany. We have to say that we’re pretty blown away by the underground scene in London, that looks like a lot of fun and the graphics look amazing.

Watch the trailer below and see if you are impressed by what you have seen or not. Is Modern Warfare 3 now a day one purchase for you or not? The trailer also confirms that the game will release on November 8th, 2011.

Wednesday, May 11, 2011

Hitman: Absolution officially announced!


Agent 47 is preparing another hit, in a game that developer IO Interactive says will mark a new chapter in the series. Publisher SquareEnix has just released a teaser trailer, emphasis on the "teaser," which shows little but what we can assume is Agent 47 affixing a silencer to a pistol and a snake curling around a gun. The title of the game, Hitman: Absolution, been floating around the Internet for a while, after reports of a trademark filing from SquareEnix surfaced and a teaser image (which appears in the trailer below) was used in a viral marketing campaign.

However, the accompanying press release seems to suggest that this will be a fundamentally different experience than previous games in the series.

Game director Tore Blystad is quoted as saying, “For the first time we are taking Agent 47 on a personal journey which allows us to explore other parts of the Hitman fantasy. This is both a familiar and yet significantly different experience from other Hitman games; something our silent assassins will relish, as will all those new to the Hitman world.”

This is echoed later in the release, which states "Hitman: Absolution combines much-loved classic gameplay with completely new features never seen before in the Hitman franchise."

The game is running on IO's proprietary Glacier 2 engine, and will be shown to the public at this year's E3 convention. Hitman: Absolution will be released for PlayStation 3, Xbox 360, and PC.

Friday, April 15, 2011

Linkin Park's 4th single is "Iridescent"


Linkin Park has officially announced their next single from A Thousand Suns after many speculations and rumors. The fourth single will be "Iridescent" and it's one of my favorite songs from A Thousand Suns.

Another rumor started when a splash page, at linkinpark.com, showed a moon and when you clicked it "Iridescent" started to play, and a picture came up showing something that looked like a Transformers logo. Given that Linkin Park has had songs on the last two Transformers movies, this suggests that they would be on the upcoming movie as well.

And the day after the official news came that "Iridescent" will be a single for upcoming Transformers: Dark of the Moon movie. Mike posted on his blog that they're shooting a music video directed by Joe Hahn. However, they will use a shortened version of the song that will fit the movie better. I've listened to the remix but I like the original version better.

Read what Mike had to say about this below.

"A few months ago, I got on the phone with Michael Bay, who wanted to discuss the possibility of our band continuing our run with songs paired with the Transformers films. We (he, his team, and our band) all have enjoyed working together on the past two, and he wanted to discuss the ideas we might have for Transformers 3: Dark Of The Moon. In particular, one song came up immediately. Ever since we started playing Iridescent live, the song has been a fan favorite at the show.

For the film, there’s a new, slightly shorter version of the song, which is floating around the internet now. We’ll be shooting a video for the song tomorrow, directed by Joe Hahn."

Friday, April 8, 2011

Mortal Kombat: Legacy Premieres April 12, 2011

Warner Bros. Digital Distribution and Machinima.com today announced they have signed an agreement to premiere and distribute the highly anticipated “Mortal Kombat: Legacy” live action digital series produced by Warner Premiere. Directed by Kevin Tancharoen (“Fame”), and starring Jeri Ryan (“Star Trek: Voyager”) as “Sonya Blade,” Michael Jai White (“The Dark Knight”) as “Major Jackson ‘Jax’ Briggs” and Darren Shahlavi (“300”) as “Kano,” this series will take gamers deep into the history of the warriors they know and love. 

The first action-packed episode of “Mortal Kombat: Legacy” will debut April 12 exclusively on Machinima, the dominant entertainment network for videogamers on YouTube (www.youtube.com/machinima). Fans from around the world will be able to watch and engage with the entire “Mortal Kombat: Legacy” series through Machinima’s YouTube channel. 

"With over 500 million monthly video views and 50 million monthly viewers, Machinima has the world’s most highly-engaged gaming audience, which makes this agreement with Warner Bros. such a great fit," said Allen DeBevoise, Chairman and CEO of Machinima, Inc. "Mortal Kombat is an epic franchise with a rich story and characters, we’re truly excited to bring 'Mortal Kombat: Legacy' to our community. With our global scale and reach, we can now drive greater engagement and viewership than anyone for entertainment properties that fit our young, male-centric demo. Kevin’s new incarnation of the Mortal Kombat franchise is precisely the type of world-class, high-octane action content that our audience will love.” 

Kevin Tancharoen who directed and produced the popular, unofficial “Mortal Kombat: Rebirth” fan short, is bringing the same immersive directing style to this live-action digital series. “Machinima is the perfect entertainment destination to premiere the series,” said Kevin Tancharoen, Director, Producer and co-writer of “Mortal Kombat: Legacy.” “They have a massive audience of gamers from around the world. We worked very closely with NetherRealm Studios and Ed Boon, and we’re now putting the finishing touches on the episodes. I’m confident we’ve stayed true to the Mortal Kombat lore and am hoping the fans will be blown away by what they see.” 

Also on April 12, in a lead up to the series premiere, Machinima will host Kevin Tancharoen and cast from the series in a special live event. Details will be announced on Machinima.com soon. 

Written by Kevin Tancharoen , Aaron Helbing and Todd Helbing, “Mortal Kombat: Legacy” is an anthology of nine live action shorts, and brings to life the motivation behind each character’s participation in the Mortal Kombat tournament. Each episode will provide never-before-revealed insights into characters featured in the upcoming videogame as well as the game’s universe. 

The latest iteration of the award-winning videogame, “Mortal Kombat," marks a triumphant return to the series’ mature presentation and a reinvention of its classic 2D fighting mechanic. Driven by an all new graphics engine, the fan favorite Fatality is back and presented in more gory detail than ever before. In addition, “Mortal Kombat” introduces a number of new game-play features including tag team and a deep story mode. “Mortal Kombat” is being developed by NetherRealm Studios, led by “Mortal Kombat” creator and creative director Ed Boon.

Saturday, March 26, 2011

Resident Evil: Operation Raccoon City first details!


Rumors have been floating around for quite some time about Slant Six, former developer of SOCOM, working on a brand new Resident Evil title. Today, we're here to officially validate those rumors along with giving you the very first detail on the upcoming title.

Hitting this winter, gamers will be able to get their hands on Resident Evil: Operation Raccoon City for the PlayStation 3 and Xbox 360. The Official Xbox Magazine have the official cover story this month, and while we'll list a few details, you'll have to pick up their May issue to find out everything!

  • The game takes place in 1998, a time where Resident Evil fans already know what's set to take place. The title lets you enjoy the series from a new perspective, as the men and women who are technically responsible for it all.
  • Rather than continuing the zombie slaying antics of BSAA agents, you're taken back to the original outbreak "that underscored both Resident Evil 2 and Resident Evil 3: Nemesis."
  • The game doesn't require any crazy amounts of knowledge of the past titles or characters involved in the series. The title opens up to a "quartet of new faces". Essentially, you're playing as members of the official Umbrella Security Services squad.
  • Operation Raccoon City is a team-based shooter allowing four members of the USS team to destroy all evidence of the ongoing outbreak. Along with slaying the zombies, you're looking to "kill pretty much every survivor possible".
  • The gameplay is described as "dirty", and the series will feel much darker than it has up to this point.
  • The game features three factions that Capcom has stated make up a "three-corner conflict". The other two factions are the US Spec Ops, who are there to repel the USS, and the "bio-organic weapon monsters (BOWs) created by Umbrella.
  • The USS team is made up of the following characters: Vector, Beltway, Bertha, and Spectre. Depending on which character you choose, the responsibilities that you're asked to do within your team will variate.
  • Hunk, first seen in Resident Evil 2 as a hidden character, is the inspiration behind the USS team.
  • "Whichever team you play on, you'll be facing Umbrella-created horrors in between skirmishes with each other".
  • Zombies in the game can sense you in three different manners: sight, sound, and smell.
  • A situation is described in the game where Vector cloaks himself to stir up previously slumbering zombies to use against the Special Ops military foes.
  • Quite a few scenarios in the game aren't "all about headshots". A quote in the article states, "It's about shooting the other soldiers - manipulating the, making them bleed."
  • The game will take you through a number of familiar areas if you're a Resident Evil junkie who remembers your journey to Raccoon City.
  • Operation Raccoon City, depending on how you play the game, will give you the option to "change the history of Resident Evil". Not only will you have the chance to meet and interact with various characters from the series, but you'll even have the opportunity to kill them.
  • One of th mottos repeated to OXM throughout the demo was "Kill Leon". It's also stated that if you choose to represent in the game as the Special Ops team, that you'd more than likely have the goal of trying to save Leon S. Kennedy.
  • Slant Six or Capcom won't reveal if any other characters will be playable in the title just yet, but it'd make sense to see quite a few big cameos.
  • The title will still see players relying on collecting herbs to heal from any attacks you may suffer. You won't need to hoard any herbs, but they'll still benefit you to collect them throughout the game.
  • "This is not a one-versus-one game where you've got one clip full of ammo and zombies on you. If you've ever thought of those times in an RE game when you thought, 'I'd wish I had a big gun', that's what this game is. It's not fair to give people big guns, then take all the ammo away."
  • One of the pictures in the article showcases a zombie being used as a "meatshield".
  • Operation Raccoon City allows players to earn XP for kills, with these points helping you survive the onslaught, and to help to encourage you to anihilate everything in your path.
  • The XP will allow you to earn new abilities, such as Vector's cloaking skill, and new weapons.
  • Tyrants will most definitely be included in the title.

There's a ton of details listed above, but there's even more listed in the May 2011 issue of the Official Xbox Magazine. Don't forget to be on the lookout for the issue to hit store shelves to get even more details on Resident Evil: Operation Raccoon City!

Monday, March 7, 2011

vParticle+ (iPhone) review


vParticle+ is a modern day version of the classic game Labyrinth. This game is about controlling a bunch of particles through a maze of different kinds of traps. You have to get every single particle to safety into a box, marked with an E, before you can finish the level.

You control the particles with the accelerometer on your iPhone. The particles behave very realistic and precise thanks to the custom-built physics engine. You can also change the sensitivity and calibrate the control so that the particles behave more the way you want.

There are 220 different levels and 5 level types. Some levels are easy and some are really hard. It can become frustrating sometimes but overall the games difficulty has a great variety. And most levels have checkpoints, depending on the difficulty, so you don't have to start from the beginning. If your particles get smashed by moving blocks or other kinds of traps, that specific particle will either start from the beginning or from the nearest checkpoint.

The neon graphics are really nice and very sharp thanks to the full Retina display support. You can also change the theme anytime during gameplay, which is nice. And at every restart a new random theme will be generated. vParticle+ runs at 60 frames per second, and it really shows because the game runs very smoothly.

This game feels very futuristic and so does the music. The soundtrack is electronica based and matches the feel of the game. But if you don't like it, you can always use the iPod feature to play your own music.

Overall: vParticle+ is a fun and challenging labyrinth puzzle game that will keep you busy for hours. With awesome graphics, fantastic particle physics and many different kinds of levels makes this game a must have on your iPhone 4.

Review: vParticle+ (iPhone) XXXX [4/5].

Saturday, March 5, 2011

GDC 2011 (PS3 news)


I've gathered news about what Sony revealed at this years GDC. There weren't any big surprises this year but at least a few new interesting details about upcoming PlayStation 3 exclusive games. And some news about Sony's new handheld device NGP.

inFamous 2 "Play, Create, Share"

And just like that, inFamous 2 joins Sony's "Play, Create, Share" suite of games by allowing players to make their own missions. Developer Sucker Punch unveiled the surprising new feature at GDC. Using the new creation tool, you'll be able to create "any" kind of mission. Creators have "access to the same set of characters, creatures and props" that the designers have.

A "limited" public beta will be available in April. Details on how to get in will be announced on the game's official website in two weeks, on March 14th.

Resistance 3 multiplayer details

Insomniac Games has dropped the first details on the multiplayer component in Resistance 3, and those hoping the developer would reach MAG levels of simultaneous combatants after the 60-player Resistance 2 should probably be seated. Rather than escalate, the game's online offering will be more intimate, maxing out at 16 players -- eight on eight in any mode.

The dev says the move is about making the competitive experience more "personal" -- not for any technical reasons. After playing a few matches at tonight's preview event, we found the sole map being demoed, a prison in the Republic of Chad (all the multiplayer stages are set outside the US), nicely sized for the player count. Admittedly, the action was considerably tame compared to the massive battles of the previous game in the series.

Insomniac revealed -- and we tried -- some active and passive multiplayer abilities, the former represented by health/ammo drops and an electrified shield; the latter are always-active "stat buffs," such as making yourself more accurate when shooting while running. The final element we saw was the Berserk, which is rewarded for kill streaks and made our Chimeran character temporarily invisible.

Objective-based modes are to be revealed later, giving us hope that the developer has some fresh ideas lined up for them.

PlayStation 3 stats

During the PlayStation Network Analysis panel at GDC, SCEA digital distribution manager Pierre Gravereau provided some platform stats to attendees, revealing worldwide sales of 47.9 million PS3 consoles. More than 80 percent of consoles are connected to the internet and have spawned 70 million PSN accounts.

Gravereau boasted about the success of PSN in 2010, saying traffic to the PlayStation Store increased by 60 percent compared to the previous year and Sony subsequently saw a 70 percent spike in revenue. Even without exact hard figures, it's quite a dramatic upstick.

NGP at GDC 11

This slide, shown during Sony's Next Generation Portable GDC panel, shed some light on NGP's still-mysterious storage details. Unlike the experimental PSP Go, the NGP doesn't sport any internal storage. Things like save data and patches will be stored on the actual game cards themselves which, notably, will be offered in both 2GB and 4GB varieties, with 5 to 10 percent of the storage allocated to the aforementioned data. On a 2GB card, that leaves 1.8GB to 1.9GB for game data; on a 4GB card, that leaves 3.6GB to 3.8GB.

That puts the NGP's game media storage size between that of the PSP's, whose UMD discs range from 900MB to 1.8GB, and the PS3's, whose Blu-ray discs hold up to 50GB, though "many PS3 games" (i.e., multiplatform titles) remain around 9GB, thanks to the Xbox 360's DVD-ROM size limitation. Of course, this leaves the NGP with far more storage per game than a "10MB phone game."

But that's not all! As previously suggested, the NGP has another storage option, simply called "removable memory" in this presentation. "Cards will be large to support a variety of downloaded content," the slide says. This includes games available over PlayStation Network; and, thankfully, Sony says it's implementing a "single submission for both formats" to streamline the process of getting games approved for both card-based and downloadable releases.

We're hopeful this streamlined process obviates current embarassments like the continued absence of high-profile games in the PSN catalog of PSP titles, which has crippled the appeal of Sony's PSP Go handheld.